The discussion among web developers between HTML5 and Flash has been going on since.
HTML5 can generally be used as an alternative to Adobe Flash. Both methodologies include audio and video playback on web pages. Some basic HTML5 browser games can also be played and integrated vector graphics, which also can be used with HTML5 and Flash. Regardless of where you stand, the impact of HTML5 on video and website is undeniable.
All web browsers support HTML and other Web standards to certain degree of variety. Adobe first released a tool that converts Flash to HTML5, and in June 2011, Google released an experimental tool that does the same. Browsers such as Chrome, Firefox, Internet Explorer, Opera and Safari have been implementing HTML5 to a significant extent since 2013. However, browser makers still implemented some portions of the HTML5 specification. In 2015, YouTube make HTML5 players as defaults for better support more devices.
Flash has been around since 1996. However, Flash's efficiency and versatility, particularly in mobile terminals, posed some problems. Every time the system and browser are installed, user don't have to install a Flash plugin. Flash is extremely resource-intensive, which result in high battery consumption on the mobile side. Further more, problems related to power consumption will unlikely be solved soon.
When you put HTML5 and Flash in comparison, there are two main points put Flash Player under: mobile capabilities and semantic markup. Recently, mobile usage has risen dramatically. The surge in interactive video, entertainment, advertising video, etc create the demand of new technology. This is where HTML5 comes in. HTML5 open structure fits so well that a new website generation of technology has been born. Thus it put Flash into retirement.
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